Warhammer 40K ARD Boyz Qualifier '10

13 April, 2010 by brenden

This is your chance to qualify for the 40K Ard Boyz Tournaments. The road to Nationals begins here. This tournament is free and has great prizes. Space is limited so preregister now by calling the store. Click below for all of the details.

When: Saturday, May 15th
Cost: Free

Rules for the event:

WELCOME TO THE ‘ARD BOYZ!
This rules packet contains all the information needed
to participate in the rough and tumble world of ‘Ard
Boyz Tournaments.
Note about Judges, Rulz and being a Git
All participants be advised: all judges rulings are final.
This applies to rulings during games as well as all
matters of health and safety.
‘Ard Boyz tournaments are all about commanding
large armies and doing your best to blast your
opponent to bits. At its heart though, the ‘Ard Boyz is
about having fun. So don’t be a git! In other words do
your best to win, but win nicely.
Anyone not adhering to these principles may be asked
to leave the tournament.
HOW THE ‘ARD BOYZ WORK
The ‘Ard Boyz is a series of three tournaments
designed to find the best 40k player in the nation. The
first tournaments, the ‘Ard Boyz Qualifiers, will be held
on May 15th, 2010 at scores of locations around the
country. The top three finishers in each tournament
will be asked to attend the Regional ‘Ard Boyz
Semi-finals on June 12th. Locations of the Semis will be
posted on the GW web site shortly after the
Preliminary Round and will be scattered across the
country. The top three finishers at the Semis will be
asked to attend the Finals held at the Chicago Battle
Bunker on July 17th, 2010.
If any of the top three finishers from a Qualifier or
Semi-final are unable to attend the next round, the
invitation will be transferred to the fourth place
winner and so on.
There is no entry fee for any of the tournaments.
At each ‘Ard Boyz tournament, competitors will
participate in three (3) games over the course of the
day. In each game you will play a scenario and record
the outcome of the battle on your result sheet.
In the first round, players will be matched up
randomly. All attempts will be made that groups
travelling together will not have to play each other.
After the first round, players will be matched up
according to current rankings in the tournament. First
place will play second place and so on. The only
exception to this rule is that nobody will never play the
same opponent twice.
We ask that each player be conscious of time and that
they play at a regular and steady pace in order to
complete each game. Anyone found to be deliberately
stalling may be asked to leave the tournament.
Before the game begins, players should determine the
nature and game impact of each piece of terrain.
The ‘Ard Boyz is an open list tournament. You will be
required to provide a copy of your army list to judges
before the tournament and to each opponent before
each game begins. Lists will be checked throughout the
day and if you are found to have an illegal list you will
be disqualified. Check that math Boyz!
Players will receive result sheets at the end of each
round. Each player must record the results of the round
and turn in their signed sheet to the judges. Note:
there are no painting, composition, or sportsmanship
scores at ‘Ard Boyz tournaments.
WHAT YOU NEED TO DO BEFORE
THE PRELIMINARY ROUND
• Register on the GW Online Store - This is necessary
for you to receive prize support in the Semi Final
rounds onward as we are awarding Online Store
vouchers to the winners. If you are not registered,
you will not receive prizes!
• Sign up at your local store for the Preliminary Round
Be sure to provide the email address that you used to
register for the online store. This is the email we will
send your Online Store Voucher to if you’re in the
top three.
• Review the rules of the tournament and your army.
Be sure to check online and bring any FAQs or other
rules updates to avoid any possible rules disputes.
WHAT YOU SHOULD BRING
• Your Army
• At least four (4) copies of you army list
• Rulebooks and any other books you need
• Pen and paper
• Dice and templates
• Tape measure
• Super glue (accidents will happen!)
THINGS YOU NEED TO TAKE CARE OF
• Lodging
• Food
• Transportation to and from the event
APPROVED ARMY LISTS
Chaos Daemons
• Codex Chaos Daemons
Chaos Space Marines
• Codex Chaos Space Marines
Dark Eldar
• Codex Dark Eldar, Second Edition
Eldar
• Codex Eldar
Forces of the Inquisition
• Codex Daemonhunters
• Codex Witchhunters
• Inquisitorial armies may take Imperial Guard and
Space Marine allies, chosen from the latest versions of
their codices. As both of these codices have changed
recently, use the following amendments to the list on
pg 30-31 of the Daemon Hunters book and page 26
of the Witch Hunters book:
Troops
Space Marine Tactical Squad, Space Marine Scout
Squad, Imperial Guad Infantry Platoon, Imperial
Guard Veteran Squad. Unit upgrade characters
may NOT be taken (i.e. Commander Chenkov,
Sergeant Bastonne)
Fast Attack
Space Marine Assault Squad, Land Speeder
Squadron, Space Marine Bike Squadron, Scout
Sentinel Squadron, Armored Sentinel Squadron,
Rough Rider Squad, Scout Bike Squad
Heavy Support
Space Marine Devastator Squad, Space Marine
Land Raider (Crusader and Redeemer as well),
Space Marine Dreadnought, Space Marine
Predator, 0-1 Leman Russ Squadron (Pask may NOT
be taken)
Imperial Guard
• Codex Imperial Guard 2009
• Imperial Guard may take Inquisitorial Allies
as defined in Codex Daemonhunters or
Codex Witchhunters.
• Grey Knight Terminators may not travel in Valkyries
or Vendetta Gunships
Necrons
• Codex Necrons
Orks
• Codex Orks
Space Marines
• Codex Space Marines 5th edition
• Codex Dark Angels
• Codex Space Wolves 2009
• Codex Black Templars
• Space Marine may take Inquisitorial Allies as defined
in Codex Daemonhunters or Codex Witchhunters
• Codex Blood Angels 2010
Tau
• Codex Tau Empire
Tyranids
• Codex Tyranids
“Orkses never lose a battle. If we win we win. If we die
we die fightin so it don’t count. If we runs for it we
don’t die neither, cos we can come back for annuver
go, see!”
- Commonly held Ork view of warfare
“ We don’t fight for food, or fer teef, or guns, or cos
we’s told to fight. We fight cos we woz born to fight.
And win.”
- Grukk, Ork Boy
“Kaboom!”
- Anonymous Bomb Squig
ARMY SELECTION
No more than 2,500 points may be used in the
selection of an army.
Only the main army lists may be used for the army in
question. No appendix lists are permitted.
Special Characters are permitted, subject to the normal
restrictions for that character in the Codex.
Only armies listed in the Approved Army Lists section
may be taken.
Any armor, weapons and upgrades must be modelled
on the miniatures (WYSIWYG).
Models should start the tournaments fully assembled.
Models breaking are a part of the game, but models
that are not fully assembled at the beginning of the
tournament should not be used.
Any conversions must begin as Citadel models and
contain a majority of Citadel components.
Non-Citadel models may not be used in the event.
Forge World models are permitted in the tournament,
but they can only be used to represent models from
existing Codex list. No Forge World rules are allowed.
BATTLES
Each ‘Ard Boyz tournament will consist of three games
of Warhammer 40,000 for each player. The 5th Edition
Rulebook will be in use for all games and will be the
definitive guide for all rules. The time limit for each
game is 2 1/2 hours (150 minutes). At the end of this
time limit, time will be called and all games must be
finished immediately. No additional time will be
provided. Note: do not begin a round unless there is
ample time for both players to receive their turn!
In each game, players will play a scenario. Each
scenario will have a list of special rules and other
information. Players will be informed at the beginning
of each round as to what scenario will be used.
SCORING
There are a possible 72 points that you can earn per
tournament. Base battle points should be determined
by the chart below.
Result Winner Loser
Massacre 20 0
Major Victory 17 3
Minor Victory 13 7
Draw 10 10
Parameters to determine the base battle points will be
explicit in each scenario.
In addition, each scenario will have up to four (4)
additional battle points possible. These will be
listed in order from easiest to hardest to achieve.
Pay strict attention to the scenarios. You don’t
want to be the guy who demolishes his opponent
and fails to gain any objectives!
Total victory points will be used for any tie breakers
PRIZE SUPPORT
In order to streamline the process and get you your
prizes in a reliable fashion, we have decided to award
all prize support for the Semi-final and Final rounds in
the form of GW Online Store vouchers. Winners will be
sent an email with a promotional code that will credit
their online account. It is very important that all ‘Ard
Boyz participants make an account on the GW Online
Store and provide the email address that they used
when registering to the tournament organizers.
Qualifiers
These prizes will be awarded at the tournament and
are provided by the tournament organizers.
1st Place - A GW boxed set worth $60.00 or less
2nd place - A GW boxed set worth $40.00 or less
3rd place - A GW blister worth $20.00 or less
The 1st, 2nd and 3rd place finishers will be asked to
attend the Semi-finals. If for some reason they cannot
attend, the invitation will slip to the fourth place
finisher and so on.
Semi-finals
Prizes will be awarded in the form of Online Vouchers
that are emailed to winning participants. In addition,
all Semifinalists will receive an ‘Ard Boyz patch.
1st Place A 2,500 pt army of the player’s choice
2nd Place A $100.00 Online Voucher
3rd Place A $75.00 Online Voucher
The 1st, 2nd and 3rd place finishers will be asked to
attend the Finals. If for some reason they cannot
attend, the invitation will slip to the fourth place
finisher and so on.
Finals
The top three winners will receive cool custom
made trophies, and the right to call all others dirty
runtherders in light of their prestigous accomplishment!