Call of Cthulhu during the Pandemic

2020 has been a strange year, filled with the anxiety of the unknown. Fitting that I found myself playing in a game of the Call of Cthulhu RPG.
It all started randomly while a bunch of us were hanging out and painting miniatures over Zoom. We were discussing how RPGs were a great way to connect with others during the social distancing of COVID-19 and that lead to a discussion of favorite roleplaying games. D&D came up, but so did other systems.
mentioned that his system of choice was Call of Cthulhu and many of the other painters confessed to never having played before. I mentioned that they should get together as I thought they would be a fun group of likeminded players.
Kirk agreed to run a one-shot and everyone asked if I would like to join as well. Fear of the unknowable, low chance of survival, sign me up.
While I have played a bunch of Call of Cthulhu over the years, many of the players in the group had not. Coming from an almost exclusive D&D background, CoC was something very different. Kirk explained the difference very well.
"In D&D, players start at their least powerful and get more powerful as you go. In CoC, you start at your most powerful and the game widdles away at the characters until you die or go insane." D&D is about the triumphant Hero's Journey. CoC is a horror story about the descent into madness.
We ended up playing 2 short adventures. The first ended with everyone dying in a huge explosion after driving into a distillery trying to escape from a moonshine operation gone horribly wrong. The second ended up with us all dying in a hale of bullets in a forgotten tent village in the dust bowl of depression era middle American. Everyone had a blast.
At the end of the second game,
asked how does a longer campaign in the Call of Cthulhu game work. His first 2 outings had ended in the spectacular deaths of everyone involved. Kirk explained that a campaign has a lot more investigation and problem solving. The 2 short adventures that we all died in would be a climatic finale of a campaign. We just basically jumped to the end.
Everyone thought that sounded like fun and Kirk agreed to run Masks of Nyarlathotepp. "Masks" is a bucket list game for me. It is a huge sprawling story of world spanning adventures to thwart a centuries old conspiracy of reality ending proportions. Think Indiana Jones, The Thing and Evil Dead smashed together in a pulpy adventure of insanity. I was eager to get a chance to play.
My character is named Robert Howe and he is a young, New York socialite whose reputation was made by telling tall tales of grand adventures around the world. Unfortunately for Howe, the truth came out and forced him to actually go on an expedition to prove himself to his peers. Off to Peru and the shore of beautiful Lake Titicaca. Howe met up with others from around the world and together we discovered something sinister and unknown.
In the following months of play Howe, Baxter, Beckwith, Basilio and Link have been to Peru, New York and London chasing the Cult of the Bloody Tongue. We have uncovered mysteries that may lead us to Shangai, Egypt and Australia, but we are being followed everywhere we go.
Basilio has travelled deep underwater and come face to face with Cthulhu. Link has vowed revenge for the Harlem Hellfighters. Baxter creates genius inventions to help us in our struggles. Beckwith struggles with inner demons that could drive him to a murderous rampage. Howe has learned terrible secrets that may destroy his mind or lead to the salvation of all.
It is odd that a game about the slow descent into insanity and ruin has been so much fun, especially now.
I find that our weekly game has become a touchstone. A regular escape into a story that makes my real world trials seem smaller and more manageable. I get to see my new friends, we talk a bit about our worries and our triumphs. Then we try to save the world together.
When you look fear in the face, you are able to say to yourself, 'I lived through this horror. I can take the next thing that comes along.' - Eleanor Roosevelt
Written by Brenden

Exciting new projects in the works!

This summer with COVID has been... interesting and while we didn't have the 21st Anniversary we originally planned, we're putting that energy into new and exciting projects for when we get the all clear.  There's lots of updates to the building and play space coming soon as well as a new Maker Space area where we can help you take the gamer projects in your head and turn them into reality.  We're hoping to help you take your modeling to the next level!  Join us on our Facebook page for all the latest updates!

This is not the 2020 we planned to have...

Here we are halfway through 2020 and things are not exactly what we thought they'd be when we started out.  As we seach for the increasingly elusive "normal", we're  getting back on track with website updates.  For the latest Crossroads news, be sure to like our Facebook page!  B posts new updates each week with the latest products coming in and the latest stuff going on.  We can't say thank you enough to all the Crossroadains who have come out to support your Friendly Local Gamestore.  Your support of local business makes all the difference. 

RPG Adventures and more this February

With season one of the West Marches campaign ending, we're excited to keep the interest in RPGs going!  We're starting a Winter RPG Expedition.  There'll still be D&D on the schedule, but we're also showcasing some of the great Indy RPGs that you may not have heard of.  Fate of Cthulhu, Blades in the Dark, and Aliens are just some of the alternative games we'll be checking out this month.

There's also a new Un-set on the horizon for Magic: The Gathering.  February 28 sees the release of Unsanctioned an unruly, head to head fight club where the rules are unhinged, the stadium is unstable, and things are about to become unglued!

Check out our Calendar and don't miss out on any of the fun this February.

Website Updates!

After many years of an outdated, disfunctioning website, we're finally in update mode!  With any sort of luck, the website you're looking at now should be cleaner and easier to find what you're looking for.  Just like the changes we've been working on in store, the website is still in progress, but we hope that you'll soon have a modern, streamlined experience that you'll want to come back to for all your gaming needs!

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